how can i make game

By: Guest
Date: 0000-00-00-00:00:00-
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3
When I talk to people looking to get into game development some of the first things I often hear fall along the lines of, "How do I make games?" or "I want to make a game like Quake/Everquest/Starcraft and…". The first is just way out of the realm of answerability, as there are too many aspects to possibly go into, and each of those components can be infinitely complex.

The second, however, falls into just being unrealistic in expectations. Starcraft, Everquest and Quake were all made by teams of professionals who had budgets usually million dollar plus. More importantly though, all of these games were made by people with a lot of experience at making games. They did not just decide to make games and turned out mega-hit games, they started out small and worked their way up. This is the point that anyone who is interested in getting into game development needs to understand and repeat, repeat, repeat until it becomes such a part of your mindset that you couldn't possibly understand life without this self evident, universal truth.

Until you understand that all skills in game development are learned by experience, (meaning to start very small and working your way up) you will be absolutely doomed to never finish your projects. Even the infinitesimal number of teams that do manage to finish a non-trivial project before they have made any smaller ones have to learn incrementally, it just takes them many times longer than if they had started out with smaller projects.

[d] By: Guest
Date: 0000-00-00-00:00:00--
Response
3
Yes, Microsoft XNA Game Studio Express.

For a free 3D software use Blender.

* 1 day ago

Source(s):

http://en.wikipedia.org/wiki/Microsoft_X...

http://msdn.microsoft.com/en-us/xna/aa93...

http://www.blender.org/

http://www.xnatutorial.com/

[d] By: Guest
Date: 0000-00-00-00:00:00--
Response
3
Doing something like that takes a lot of skill, time, and knowledge. I tried making a 2D game in highschool using Macromedia. Macromedia has awesome programs to use and are user friendly and easy to get the hang to. I would not try making a 3D game right away. Make some simple games, or take other games and try to emulate them at first. but to make a free-roaming 3D game by yourself, would literally take years. My suggestion would be to invest in Macromedia Flash. Flash is a great program that can be used by anyone, especially in your case being that you are knowledgeable in computers. You will have a lot of fun with it, i did.
[d] By: Guest
Date: 0000-00-00-00:00:00--
Response
3
As you've already admitted, games like Fable, Gothic, and Elder Scrolls have large teams of people working for several years to complete a game like that. With just three of you, with no programming experience or game development experience in general, you'll never finish one if you start from scratch like you want to.

Have you considered using a pre-made engine? There are many out there... Source, for example. This would be advisable over anything else, especially considering your statement that you have a greater strength in story development than in actual coding.

I also recommend this website, which will get you started if you still insist on doing this the long way:

http://www.gamedev.net

Of particular interest to you would be the "Beginners" section, as well as everything else under the Resources heading.

[d] By: Guest
Date: 0000-00-00-00:00:00--
Response
3
Befor starting with directx, learn c/c++ first. Then move on to Win32 api (to write windows programs). then start with Directx and after that, go with platform specifc games (like Playstation)

If you want to pogram in c/c++ you'll need a C compiler.

there are some free ones available on the net:

Borland (http://www.borland.com/)

djgpp (http://www.delorie.com/djgpp/)

Bloodshed (http://www.bloodshed.net/)

Or you can use MSVC++ but then you have to pay

Also pik up a book like "Teach Yourself C++ In 21 Days" I never used it, but I heard people talk about it, so don't shoot me if the book is bad ;). And also, don't takke the tilte to serious. you can't learn C++ in 21 days :D. You even won't learn all this stuff in a few months. It will take years. I don't want to discourage you here, I'm only saying the facts. But if you start learning C/C++ :thumbsup: , then here are a few good forums when you have questions:

www.flashdaddee.com

www.cprogramming.com

with cprog, please, please read the FAQ and FAQ-board first. because when you ask a question that is allready in the FAQ, you'll get flamed. They are very nice people but when you have to answer the same questions every week, you would be a bit irritated.(And if you do get flamed, don't let it bother you)

You can do this, no doubt. The only thing you need is time and patience

[d] By: Guest
Date: 0000-00-00-00:00:00--
Response
3
Yeah, I remember when I started getting interested in programming. I thought I was going to end up making something like Final Fantasy all by myself in my spare time. I got to the beginning of week 3 in Learn C++ in 21 days and realized it took something more than just that book to make games, or even graphical programs. Somehow I finally got it through my head that there is a reason those Playstation games have two hours of credits! It takes teams of people to make a game like that. Unless you're a musician, expert coder, artist, designer, and maybe divine, you don't have much hope of making a game like that by yourself. You need to learn an aspect, learn it well, and then go join a team or start your own.

Somehow after my dreams were shattered I got sucked into web development and databases instead. It's not games, but it's a lot of fun anyway.

[d] By: Guest
Date: 0000-00-00-00:00:00--
Response
3
Ok. I have been taking some whacks at game programming myself. First off, it isn't going to happen over night. You are going to go through hours of sometimes ridiculously minute errors in your code, only to plug away at it for horus more. I reccomend you start in Flash 5, and go to flashkit.com and get yourself a good game programming tut. Once you have that MASTERED, try working on a game in visual basic, It is quite a jump, so I reccomend RPGToolkit to start with. Evetnually all the programming languages you are learning will come together and you'll be able to use each of them to do different things. It's a long hard road, but i'm sure it's worth it.
[d] By: Guest
Date: 0000-00-00-00:00:00--
Response
3
Probably the quickest, easiest, and most satisfactory way to be introduced to game programming is simply editing. You get introduced to the way the game stores data, the different variables associated with the game, etc. And don't underestimate editing - it can be quite tiresome and complex, depending on the game and the editor you're using (and what you're editing).

It's true that you have to really know what you're doing to actually write the backbone for a game, even a simple one. But changing a game and creating a game are two different mo's.

After that, I agree that the next step would be flash scripting.

[d] By: Guest
Date: 0000-00-00-00:00:00--
Response
3
I remember years ago when it was fairly easy to write your own levels for PC games like Quake and Dark Forces. But it was because someone had already written the framework and then all you had to do was fill in the blanks.

Newer games are much too sophisticated for that. It will probably take you years to learn how to program well, and cutting-edge games are among the most demanding things anyone can program. But you certainly can learn. It would be best to go to school to do it, but there are ways to teach yourself some of the basics. This article will tell you what it takes to become a programmer:

http://www.gamesfromwithin.com/articles/0501/000066.html

And this site will give you some ideas:

http://www.programmersheaven.com/zone8/index.htm

And once you develop some skills, you might find this book valuable, too:

AI Game Programming Wisdom 3 (Game Development Series) (Hardcover)

by Steve Rabin (Author)

List Price: $69.95

Price: $44.07 & this item ships for FREE with Super Saver Shipping

http://www.amazon.com/AI-Game-Programming-Wisdom-Development/dp/1584504579

So what I'm saying is that yes, you can learn to develop your own Nintendo games. But it will take work and time. If you really love gaming, though, this might be worth the effort. Think about it. If you could end up in a career doing something you love, why not go for it?

[d] By: Guest
Date: 0000-00-00-00:00:00--
Response
3
How to make a Video Game - The tutorial Part 1

Okay so you want to make your own video game. You have creative ideas just bursting from your ears and you have got to make these ideas reality. Well I have got two things to say about that. The first thing is that it is totally possible! Yes I said it is totally possible. There are lots of good books out there that will help you make your own game and there are a few great software programs that will make your dream a reality. Okay, now that I have said that let me get to the second point. It takes a lot of work. You have to be dedicated and willing to learn, because if you want to make a decent video game there is, even with all the help in books and software, still a lot of things to learn and do.

You have to improve your programming-like skills, your art skills and your creative skills. You have to learn how to design rooms, worlds, characters and textures. And you also have to learn how to design stories. So if I haven't scared you off with all of this then I urge you to press on. Don't let the fire die. Keep driving after your dream and it will become a reality.

This tutorial shows you how to make your own video game for absolutely free.

If you want to browse through a great selection of video game design/programming books you should check out the selection at Amazon.com. I have written out a My Amazon Guide to Making Video Games - Want to know what the top sellers are in making video game books? Go directly to the list of top sellers.Top Selling Game Development Books

Game Makers Apprentice

The Game Maker's Apprentice: Game Development for Beginners

Well written and easy to understand book that uses the Game Factory in learning how to make video games. Easily understandable for Middle School students and older. Makes 2D, side-scrolling, overhead cam and creative style games. Good introduction to the logic of video game making. They also have a nice website to learn more.

If you are looking for a great book to get you started you should try Awesome Game Creation No Programming Required: Product Page at Amazon. It is a great starting point if you do not have any programming experience. I have this book and it is a great first book for understanding and making easy videogames of the 2d type.

If your focus is on the fantastic art of video games and this is what you would like to learn more about then you should take a look at the book Game Art for Teens: Product Page at Amazon But don't let the title fool you. It isn't just for teens. There is a tremendous amount of information and tutorials on making terrain, rooms, buildings and more. Also how to make and animate characters to insert into your world.

Beginning Illustration and Storyboarding for Games (Premier Press Game Development)

[d] By: Guest
Date: 0000-00-00-00:00:00--
Response
3
How to Make a Video Game in an Hour

This tutorial will guide you step by step in making a bare bones 3d video game with Reality Factory in hopefully less than an hour.

[edit] Steps

1. Download Reality Factory.

2. Install RF in the default location at a drive root.

3. Browse to the C:RealityFactory ools and click on RFEditPro.exe which is the blue head icon in version .75.

4. Click on the 'Texture' tab under the new, open, save icons. Pick a texture that you like.

5. Click on the templates tab. In the tool bar there will be 2 icons each with an arrow in a box. Select the dark blue box if it is not already selected. In the templates section, click on the cylinder icon.

6. On the right side of the screen there will be parameters for the cylinder that are grayed out. Click 'Customize Template' to make them editable. Change the 'top of cylinder x size to 1024 and the z size to 1024 also. Change the bottom x and z size to 1024 also. The Y size can be left at 512.

7. Click 'Add Current Item To World' or press Enter. In the perspective view you will see your new room

8. To move around the perspective view, click and hold the Left Mouse Button to dolly forward and backward. The RMB will cause you to rotate at a fixed point and the MMB will allow you to pan perpendicular to the viewing plane. If you have a wheel you can use it to dolly too, although the LMB has more precision.

9. Make sure that the icon with the dark blue square is selected and click on the arrow next to the words ActMaterial. Scroll down and select PlayerSetup

10. In the tool bar, click the icon with the perpendicular arrows. This is the move button. In the Orthographic (2D) top view move the blue dot so that it is somewhere in the room if it isn't already. Press Enter.

11. Go back to the entity list and select PlayerStart. Using the same method to move as before, move the blue dot to just above the ground in the side view and near the center in the top view. This represents the bottom of your players feet.

12. At the top menu click Build/Compile. Check 'Preview in Reality Factory' and click OK. Click Ok again to preview.

13. Click Done twice and enjoy your creation.

[edit] Tips

* Don’t make your levels bigger than 4000 textels, 2000 in the positive direction and 2k in the negative x&y. If you feel this is still to small, you can scale down the player scale in the entity properties box.

* This form of map is called BSP. It stands for binary space partition. It is becoming obsolete. Soon after you feel comfortable with this software, head over to MayaPLE and download Maya PLE. Maya is becoming the industry standard in polygonal modeling. With an exporter available at the RF site you can import your Maya creations into RF using static mesh entities.

* Get to know everything in the RF folder. It has many components and several are very important in making visually nice games. It also has sub folders for organizing media elements and scripts. Read the INI files in the Install folder, they are wonderful for someone new to programming to explore a little logic. They are also where you will find many attributes such as health. Also get used to the scripts, they are much like C++ only fun to read.

* Read the docs. There is a ton of information on RF and a big community. ask questions in the forums, people will help you out. Also look for a book in the tutorials section by called making games with Reality Factory by Dan Valeo

* Reality Factory is open source and FREE. It is why I used it for this tutorial. Much newer engines exist and some can be purchased very cheep for student purposes. Did you know if you own the games Unreal, Far Cry, Quake, or a multitude of other games, the manufacturer includes the engines/editors? This is the whole basis of the Mod phenomena

[edit] Warnings

* RF does not like any spaces in any of its file names. This means don't put it in 'Program Files'.

* All textures that you make for RF must be sized in powers of 2, so 256x256 or 512x512, 512x256 can be used but can give odd results. Remember, no spaces in the original bitmap names, as they are transferred into the .txl file. This will almost always cause weird results.

[d] By: Guest
Date: 0000-00-00-00:00:00--
Response
3
If you want to program you're own game and aren't into learning C++/Java straight up, then chould look into the various BASIC dialects available. There's a number of basics designed for game making such as PlayBasic.com & DarkBasicPro to name a few. There's lots of them !
[d] By: Guest
Date: 0000-00-00-00:00:00--
Response
3
Hi there-- You can either learn to code yourself, or take a quick and easy route. Software like GameMaker and RPGMaker are good ways to get started, but if you want complete freedom, learn to code in C++ or Java. You can also use libraries such as SDL, Allegro or XNA to chop out the really difficult code so you can make games quicky and efficiently. Don't forget, you're never going to be able to make a AAA title all on your own without any money. World of Warcraft took a team of hundreds several years to write, so make sure you tone down your aspirations to something small and funky. Best, Dan at VideoJug
[d] By: Guest
Date: 0000-00-00-00:00:00--
Response
3
work hard
[d] By: Guest
Date: 0000-00-00-00:00:00--
Response
3
use blitzbasic it easy and powerfull
[d] By: Guest
Date: 0000-00-00-00:00:00--
Response
What is 1 + 100

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